
Pale Noon

W A S D, SPACE - Move / Action;
Mouse - Aim / Skip dialogue.

[A] Tactics
Change your approach to battle! Increase your damage or defense capabilities.
If you're confident, risk it all with both stats greatly increased and DEADLY enemy attacks!
[SPACE] Weapon
Take aim and shoot your coin to deal damage. Targets will appear when attack's increased, the more targets you take down, the greater your damage is.
[D] Dodge
Gives you an opportunity to dodge the next enemy's attack, the more you dodge, the harder it becomes (resets if you fail). Grants you healing effects when defense's increased.

PRODBYDEATHWISH - Coding, Music and SFX. Edoan - Sprites, UI and Animations.
| Status | Released |
| Platforms | HTML5 |
| Authors | PRODBYDEATHWISH, Edoan |
| Genre | Role Playing, Shooter |
| Made with | Construct |
| Tags | dokibird, Fast-Paced, Pixel Art |
Development log
- Exploit FixAug 20, 2025
- Balancing Changes and a MessageAug 19, 2025
- Small Balancing Changes and Bug FixAug 17, 2025




Comments
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Really nice game! I like the combat, especially once I understood that dodging gives you free attacks. Would love for it to be longer though.
Damn, this is really good. Combat's really fun, art's good, has a story too, music's fitting. Well done <3
Wow, i really liked this combat. Is addicting, loved everything. The art, dialogue, music and gameplay. Well done guys.
That combat was a little tricky to get the hang of but it was VERY fun after I figured it out. The music is awesome and the atmosphere is super deus ex machina. That's a damn good game
The idea is great, but the combat is VERY unforgiving and get difficult very fast.